When you copy a scene you can only insert it once and if you want it again you have to copy again. It's very annoying doing that multiple times. It would be great if you changed it :)
After you insert it, use "add scene" to duplicate it as many times as you wish.
but they have movements...
the new scene will start where the other finished, that's the way it should be, and that's the way it actually works. Example: your character walks to the right. If you add a new scene, the character is at the right, and no longer walking. If instead of adding the scene, you copy it and insert after, the character is, again, on the left walking to the right.
that's the problem, I takes forever to do that again, and again, and again, and again, and again and again, and again, and possibly some more, with a scene duration each with .25s which aren't easy to select.
To select a scene with a short duration, click on its edge and drag it out to a longer duration. After you copy it you can drag it back to .25sec
Grub, whatever it is you are trying to do it is something abnormal if it involves a lot of .25sec scenes and a lot of copying. Maybe it would help if you told us what you are trying to do. We might know an easier way.
A gun firing at the moment. A gipsy gun that kinda suits the classical character takashi in size and he didn't have one shooting so I put another gun underneath and slide them back.
If by "gipsy gun" you mean a prop gipsy made then the best solution would be if he made a firing gun prop for you.
But if that doesn't happen, you could go to a close-up of the gun firing. Then you could use a prop hand instead of Takashi.
Or you could add a gunshot effect. Maybe one of the "hit" effects might work.
As long as viewers hear the sound of a gunshot and see a gun, they aren't going to be too critical about exactly how the gun moves.
what hand prop?
I found it. It turns out that the little machine gun by gipsy is shorter (shrunk in width) than the normal size one. From what I could see.
But props are resizable. Just stretch it.