Tutorial: Enter And Exit Effects Part 1

Door to new world

Welcome to our GoAnimate tutorial about entrances and exits. This is the first of three videos on the topic. In this video we are going to look at what these features do and how the interface works. In the next videos we will look at practical cases and how this is useful to you. So let’s get started.

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Advanced Camera Movements

Zoom_effect

Part 3 of this series will focus on moving the camera forward into a scene and is the final part of this series. The concepts explained here are kind of a combination of Part 1, One Point Perspective, and Part 2, Parallax Perspective Scrolling, so it will be helpful if you’ve read and understood those beforehand.

This article focuses on moving the camera forward only because, once you know how to do that you simply reverse the process for backwards. As well, by the time you’ve worked your way through all three articles in the series you should know enough to be able to move the camera around in any direction fairly convincingly using correct perspective.

The best way to start is to show you the demonstration video which is made up of three scenes.

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Full Video Maker Tutorial

Film and  clap board movies symbol 3d. Isolated on white

Hi, my name is Nicolas and welcome to this video tutorial about GoAnimate Full Video Makers. In this video we will go through the video creation process in our Full video makers and cover some of the basic features available.

Let’s select the Lil’ Peepz theme to get started.

With our Full video makers you can create your videos from scratch and customize everything. All this using a simple drag and drop interface. You can feature lots of characters, in countless settings. You can upload your own audio, images and even embed videos.

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Parallax Scrolling Backgrounds

Parallax_scrolling_example_scene

In part 2 of this series I’ll show you how to create a horizontally scrolling, parallax background. If you’re not sure what that is just know that it will make your chase scenes look amazing by adding a kind of 3D depth to them.

You will understand the concepts better in this article if you’ve read Part 1 in the series before hand – which covers basic one point perspective.

Look at almost any 2D side scrolling video game from the late 1980′s or early 1990′s (such as Super Mario Brothers or Sonic the Hedgehoggames) and you can see Parallax Scrolling Perspective at work. Objects in the foreground of the game appear larger and move side to side (and even up and down) quicker than those in the background even though everything is drawn in two dimensions.

The technique is not new and grew out of 1940′s animation where a multiplane camera was used to shoot through several layers of backgrounds to create the illusion of three dimensional depth in a scene.

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Simple Perspective For 2D Animation

perspective

Perspective drawing is the art of creating the illusion of three dimensional space on a two dimensional surface such as a piece of paper or your computer monitor screen. The principles of Perspective drawing are also very relevant to 2D animation – particularly when you want to move a character closer or further away from the camera.

In this series of articles on perspective I’m going to demonstrate how perspective can be taken into consideration when creating your animations. I’m going to try to keep things simple so you don’t have to remember too much when applying these concepts in your own work.

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